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CHANDLER MAYS

GAMEPLAY PROGRAMMER

SHORT SUMMARY

I’m a Game Programming student at the Academy of Art University, pursuing a B.S. with hands-on experience in Unity (C#) and Unreal Engine (C++). I’ve developed both 2D and 3D games, contributing to projects focused on core gameplay systems, player movement, combat mechanics, and world interaction.

With a strong foundation in object-oriented programming, data structures, and engine architecture, I enjoy solving technical challenges and building tools that support designers and artists. I'm passionate about creating responsive, engaging gameplay and continuously expanding my skills in systems design and optimization.

EDUCATION

BS in Game Programming (2026)

AAS in Game & Simulation Programming (2020)

UDEMY CERTIFICATIONS

Unreal Engine Blueprint Game Developer, Lua Programming & Game Development with LÖVE, C++ Tutorial for Complete Beginners, RPG Core Combat Creator (Unity C#)

SKILLS

Game Programming Performance optimization, debugging & profling, scripting, OOP

Technical Tools & Programming Languages C#, C++, Lua, Unity, Unreal Engine

Interpersonal Strengths Collaboration, communication, efficiency, problem-solving, curiosity

Contact

LET'S CONNECT!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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