CHANDLER MAYS
GAMEPLAY PROGRAMMER
SHORT SUMMARY
I’m a Game Programming student at the Academy of Art University, pursuing a B.S. with hands-on experience in Unity (C#) and Unreal Engine (C++). I’ve developed both 2D and 3D games, contributing to projects focused on core gameplay systems, player movement, combat mechanics, and world interaction.
With a strong foundation in object-oriented programming, data structures, and engine architecture, I enjoy solving technical challenges and building tools that support designers and artists. I'm passionate about creating responsive, engaging gameplay and continuously expanding my skills in systems design and optimization.

EDUCATION
BS in Game Programming (2026)
AAS in Game & Simulation Programming (2020)
UDEMY CERTIFICATIONS
Unreal Engine Blueprint Game Developer, Lua Programming & Game Development with LÖVE, C++ Tutorial for Complete Beginners, RPG Core Combat Creator (Unity C#)
SKILLS
Game Programming Performance optimization, debugging & profling, scripting, OOP
Technical Tools & Programming Languages C#, C++, Lua, Unity, Unreal Engine
Interpersonal Strengths Collaboration, communication, efficiency, problem-solving, curiosity
LET'S CONNECT!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS